What is the course about?
Unity is a free application that was originally built as a platform for 3D game development. Today it is used by many game studios and independent developers, and has also found its way into product visualization, spatial design, cinematic CGI, mobile apps, education and the art world.
This course introduces coding in Unity using the C# language. We introduce traditional programming concepts in the context of specific goals in the 3D space such as making an object move or respond to the player’s actions while the game is running.
As well as this kind of interaction we will look at creating many instances of primitive objects – for instance, for a generative tile-based game board. As a capstone to the course we build a 3D object up from vertices, edges and faces; this is a great way to learn how 3D models work in general, and is used in the creation of advanced effects such as mesh deformation.
This is a live online course. For more information please see our guide to online learning.
We will contact you with joining instructions before your course starts.
What will we cover?
• Basic general programming concepts including variables, functions, loops, conditionals and arrays
• Entity-Component Architecture
• Scripting triggered events (such as a sound playing when the player collides with an object)
• Have objects around autonomously according to rules
• Spawning hundreds of game objects during play
• Procedural meshes.
What will I achieve?
By the end of this course you should be able to...
• Write a Unity MonoBehaviour
• Use colliders and keyboard/mouse actions to trigger code
• Control movement using some common algorithms (random movement, oscillations, pursuit)
• Build and animate a 3D mesh from scratch.
What level is the course and do I need any particular skills?
If you haven’t used Unity before, you will probably want to take Introduction to Unity 3D at some point, but you do not need to have done that before taking this course. Similarly, you will be able to take the material of this course further if you’ve had some exposure to programming before, such as our popular Introduction to Python course, but this is not required. Coding in Unity is a self-contained course and beginners to both areas are very welcome.
You should be confident in general use of your computer including installing software and managing files.
How will I be taught, and will there be any work outside the class?
This course will be delivered online, and will involve tutor presentation and class discussion. Student preparation and homework outside class times is strongly encouraged. To fully participate in this online class you will need:
- An email address
- A reliable internet connection
- A computer/laptop/tablet with a fully updated browser (preferably google chrome). Your device will need a microphone, and preferably a camera.
Are there any other costs? Is there anything I need to bring?
Unity runs on most modern computers (Windows, Mac or Linux) with the following minimum specification: https://docs.unity3d.com/Manual/system-requirements.html#editor.
A 3-button (“Logitech-style”) mouse is strongly recommended.
When I've finished, what course can I do next?
Introduction to Unity 3D is specifically designed to complement this course. For a deeper understanding of programming, consider Python courses; although the languages are a bit different, the concepts are exactly the same. City Lit also offers courses in game design and 3D modelling and animation that are useful skills for many Unity projects.